This objective is the nice relaxed one, introducing you to the game and to the general idea of base building and defending. You will also build a few rooms, such as the control room, the barracks, the freezer, the strong room and (possibly) the infirmary. Be sure, if you are new to the game, that you check out the tutorial before you start.
Be sure, right at the start, to increase your top minion count from 3 to 5 in the minion management screen. Also - don't worry about invading agents - any that do come will not attack you unless you attack them first. You may also wish to place another base entrance pointing out towards the helipad to speed things up, but be careful to defend it properly.
1) Ensure a healthy minion force by building a Barracks. You'll need at least one Bunk Bed and Locker.
This is a nice simple objective. Build the barracks near the entrance to help speed things up (there is little in there that will interest any invading agents). Top tip: for every locker you build, your minion population level will increase. Be sure to go into the minion management screen to increase your level to about 30 and build loads of lockers to get a quickly built workforce. You will need a bunkbed too, but be fair and give them a couple!
2) Before you can send minions around the world to carry out Acts of Infamy, you need to construct a Control Room to help filter information. Make sure you have at least one Control Console and one Memory Bank.
Again, the objective brief spells out what you need to do. The control room needs to be placed further in - you won't have a sprawling base yet, but put it at the end of a longish corridor to allow space for traps and doors to block agents. When you have one of each type (you may wish to place two of each for future use) the World Domination Screen will become active, which you are welcome to explore as you wish (hell - why not try one of the Acts Of Infamy?). Top tip: You will not get any agents come to your island during the first objective, so use this time to get a stockpile of cash for later on. Be warned, though, that as soon as you enter the Objective 2, your high heat will cause you major grief!
3) It seems you are under scrutiny even before you begin. Somewhere on the island are some pesky investigators, tipped off of your arrival. Eliminate them!
Your first taste of combat, and it's a pathetic group of individuals that you are up against. Your henchman will be able to pick them all off easily enough, so click on him and then right click an agent. Top tip: Alternativly, hold "left CTRL", right click on, and select the kill tag. They will all be tagged as a group and nearby minions will kill them.
You will be given the freezer room when one dies - place this deep in your base and your minions will move the bodies automatically.
4) Reports indicate that trained civilians are holidaying on the island. Capture and imprison a maid in a security holding cell.
This mission will only appear once all the previous three have been completed. Place the recently acquired armoury with a cell in it (again, away from the entrance). Then search around for the maid, who will be wondering around your island (whilst probably wondering why on earth she went on holiday here, alone and in her maid uniform). Do not kill her (but if you do, another will come). Right click on her, select the capture tag, and then summon your henchman over to her by left clicking on him, then right clicking on her. She will be taken to the cell.
5) The civilian maid could yield useful information to your men. Interrogate her to train up an advanced minion.
Once the maid is captured, you will be awarded the interrogation chair as one of the armoury objects. Place this down in the armoury. Then, right click on the cell the maid is in, select the interrogate option, and click on the chair. This is a little tricky (you may use the wrong button, for instance). If no-one comes to interrogare her (or if the tag above her doesn't change), then try again. Once she is in the chair, enjoy the cool interrogation sequence, and revel in the fact that not only has your construction worker been transformed into a valet, but that Objective 1 is over!
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